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Personal Tech
Online games come with real risks
By ASSOCIATED PRESS
Published September 25, 2006
AUSTIN - Online computer gamers who spend countless hours slaying monsters and battling other virtual foes are facing more worldly threats, including online predators and scammers who want to swipe their game accounts. City of Heroes maker NCsoft Corp. this month announced a program to warn its customers about real-world risks in the virtual universe of its games. "It's a public environment where everyone can see and hear what's going on," said Robert Garriott, chief executive of NCsoft North America. "The single biggest mistake people make is, they meet people online, and once they start communicating, they slip up." Though its "PlaySmart" initiative is in the early phase, the company hopes to include some basic guidelines in its packaging by the end of the year. Among the suggestions: Parents should not only monitor and play the games with their children, but should be aware of the potential for social interaction that can include voice chat and text-message exchanges. Today's online games allow for an instant, free flow of dialogue between thousands of players simultaneously. The tasks set forth in such games, such as killing dragons or traipsing dank dungeons, often require coordinated teamwork. Though the true names and identities of players are disguised as avatars ranging from animals to sorcerers, there's nothing to prevent players from pushing for personal information. NCsoft's guidelines will be printed on small cards with the games and on NCsoft's Web site. Garriott said one of the leading sources of customer complaints is when players lend account user names and passwords to friends. In such instances, accounts can be stolen outright or pilfered of virtual goods such as rare weapons or armor that the true owner spent months or years accumulating. The effort comes as millions worldwide play such games every day. According to a recent study by Parks Associates of Dallas, revenue from online games is expected to grow from about $1.1-billion last year to $4.4-billion by 2010. Ron Teixeira, executive director of the National Cyber Security Alliance, called NCsoft's program a good first step. "Parents may think games are games," Teixeira said. "They think it's pretty innocent and nothing bad can happen, but the reality is that children virtually are somewhere else and interacting with people that may not be good." Video games also are rated for content by the Entertainment Software Rating Board, a nonprofit industry group. Gamer safety suggestions Some suggestions from NCsoft Corp.'s "PlaySmart" program to keep video game players safe while online: - Parents should review games' ratings to ensure they're age-appropriate. - Parents should monitor or even play computer games with their children. - Parents should be aware of the social interaction their children have in games, including chat features and e-mail exchanges. - Never give out your credit card information. - Never give out personal information such as name or address to anyone after you have signed up for an online game subscription. - Do not give out passwords or account information to friends so they may play on your account. Source: NCsoft Corp.
[Last modified September 25, 2006, 06:10:56]
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